- #TALES OF SYMPHONIA CHRONICLES WIKI UPDATE#
- #TALES OF SYMPHONIA CHRONICLES WIKI FULL#
- #TALES OF SYMPHONIA CHRONICLES WIKI CODE#
But, at the higher resolutions Dolphin is capable of, it can be very annoying. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. If the camera angle moves down to the character's level, the effect becomes a distance blur. During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. The game utilizes a blur technique as a "focus effect".
#TALES OF SYMPHONIA CHRONICLES WIKI CODE#
Use this Gecko code to force the 60Hz mode. In the PAL-Version the 60Hz mode cannot be activated at startup. This Widescreen Hack Keeps the HUD Unstretched.ĮU (French) $16:9 Widescreen Make sure to disable Dolphin's Widescreen Hack before using this Gecko code. Textboxes and a small amount of text will be glitched up. The game has some problems with fire effects in some areas with Dolphin's widescreen hack that can be solved with the following Gecko Code, and it needs a render fix. Note: If you are using the widescreen code below, you may want to go into the texture pack's menu folder and delete the 9 character icons and 9 character portraits since their aspect ratio is too narrow.
It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. During in-game dialog, the mouth textures may not change when a character speaks. During skits, character icons may not appear to be talking (mouths won't move).
#TALES OF SYMPHONIA CHRONICLES WIKI UPDATE#
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. Setting the Emulated CPU Clock Override to 130% or more can work around the problem.
#TALES OF SYMPHONIA CHRONICLES WIKI FULL#
The opening FMV stutters even when being emulated at full speed. A direct spin-off sequel titled Tales of Symphonia: Dawn of the New World was released for Wii. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. Execute and combine hundreds of special attacks, magic spells, and combos. Now, in Tales of Symphonia ( テイルズ オブ シンフォニア, Teiruzu obu Shinfonia), you must enter a cel-shaded world in which you command real-time battles. In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. It's much better than it's sequel, especially in characters/story department.GQSDAF, GQSFAF, GQSEAF, GQSIAF, GQSPAF, GTOJAF, GQSSAF A lot of things in this game rubbed me the wrong way, but it is a spoiler territory.Įdit. Oh and if if you don't like fan service then I have to warn you that Xenoblade Chronicles 2 ( but not Torna) have a looot of it. It is standalone expansion but it is better to play XC2 first. The fact that you play a different character in expansion immediately makes it so much better. In XC2 the main character is a 12 year old kid so as one can expect it's hard to get worse MC than that. Torna expansion for XC2 is a lot better in this regard. You played other Tales games so you know what I'm talking about. There are many interactions between them during normal gameplay where they talk about all various topics. Tales games actually are known for fleshed out characters. I somewhat iked Xenoblade Chronicles 2 as a whole, it has a lot of redeeming qualities, but if you're looking for good written characters then this is definitely not the game.